Project Management
User Research
User Testing
Prototyping
5 Weeks
Jan – Feb 2023
Anna Wang – Design
Amelia Haake – Design
The Problem
Project Goals
Who?
How?
Who?
How?
What did we learn?
We looked at elementary curricular programs that target the same audience as our project. Kelso’s Choices (anti-bullying) and DARE (drug prevention) both employ character storytelling and gamification to appeal to kids and increase retention
We then conducted further research into US nutrition education programs. We knew our product would need to align with the existing curriculum while also addressing user needs.
To inspire our product content, we looked into how countries outside North America go about nutrition education
In the beginning of the project, the only criteria for our project was that it must be a toy designed for children. To narrow the focus, we first decided on a problem to address - childhood obesity. We then brainstormed different solutions for childhood obesity that could come in the form of a toy, settling on tabletop games in the end. To accommodate larger class sizes we decided to make several games that could be played as a set.
We revised the food grouping system of MyPlate to be more factually accurate while still being compatible with the MyPlate teaching curriculum
Using paper and pen, we created playable lo fi prototypes of each game to test the mechanics and get a feel for what the components would need to look like
We utilized existing games as reference when developing our games’ rules and interactions
Using Illustrator, Figma, and Procreate, we designed all the game components for print
Due to time constraints, we were not able to send our designs to a manufacturer. We printed and assembled all components, selecting materials and processes to mimic manufactured games. We printed the designs on matte vinyl and laser cut the board components
Who?
How?
What did we learn?
Numi’s Nutrition Guide is a suite of 4 tabletop games meant for play in an elementary classroom setting
This was my first deep dive in working on a project with multiple rounds of user research, testing, and iteration. In addition to enriching my product design experience, I strengthened my skills in business and networking. During this project we: