Tools

Category

Case study
Class project

Timeline

5 Weeks
Jan – Feb 2023

Roles

Anna Wang – Design
Tanya Qu – Design
Jake Regenwetter – Dev
Mariana Melzer – Research

Design Preview

Introducing Shepherd!

A sleep-monitoring toy and app pair that helps the families of children with insomnia get better sleep

Identifying the Problem

We began by doing research on common problems that children and families face in everyday life.

20-30%

of young children have trouble falling asleep, staying asleep, or both

Common sleep problems in young children include insomnia, snoring, sleepwalking, sleeptalking, nightmares, and bruxism

Research

Who are we designing for?

What's already out there?

User Interviews

We spoke with 2 families with young children (age 7 & 8) to gain a better understanding of sleep routines and common sleep problems. We learned that lack of routine is a signifcant factor in the children’s sleeplessness, and parents expressed desire for a non-intrusive way to monitor their child’s sleep quality throughout the night.

Pain Points

#1

Parents don’t want sleep monitoring devices to make their children uncomfortable

#2

It’s hard for kids to remember to go to sleep on time, which makes it hard to develop a routine

#3

Inconsistent bedtime and wakeup routines worsen existing sleep problems

How might we...

How might we improve the overall sleep experience for families of young children experiencing insomnia in an effective and non-intrusive manner?

Prototyping

Ideating

We came up with the idea to place sensors in a stuffed animal to create a cuddly companion. This addresses the gap in the market for kid-friendly sleep monitors

Making SleepSheep

To use time efficiently, we split into 2 groups to sew the sheep and code the sensors separately

SleepSheep -> Shepherd

Once we had a working sheep, we brainstormed ways the app can enhance the sheep’s functions

Further Research

Customer Journey Map

To narrow down which features we wanted our app to have, we used a customer journey map to determine user needs at different use stages

Prototyping

Info Architecture

Wireframes + Feedback

I built key flows using the wireframes and asked users to perform actions using the prototype. I observed their interactions and noted their feedback

Key Change #1: Guide users in developing consistent bedtime routines

Key Change #2: Make sleep goal data easier to digest

UI Kit

App Prototype

Sleep Status

SleepSheep sends real-time updates about your child's sleep status via the Shepherd home screen, allowing you to check in on your child's sleep while getting your own rest


  • Live visual sleep status display
  • Reminders and quick suggestions to help improve sleep experience

Sleep Analytics

Shepherd analyzes metrics such as motion and audio to track sleep quality and provide personalized recommendations for getting better sleep


  • Nightly, weekly, and monthly summaries
  • Personalized recommendations for how to reach sleep goals
  • Analysis of sleep quality metrics for further insights
  • Notes about audio and motion interuptions to keep log of sleep disturbances

Schedules

Set customized sleep schedules to help establish consistent bedtime and wake-up routines


  • Set repeating schedules to fit any daily routine
  • Shepherd uses analytics to recommend optimal bedtime and wake-up schedules

Meditation

Having trouble sleeping? SleepSheep can guide your child through guided meditation sessions


  • Shepherd syncs with SleepSheep via Bluetooth to start meditation session
  • Wide selection of guided meditation sessions

Reflection

This was my first time working on a project with engineers and researchers, not just designers. It was incredibly rewarding to create works-like, looks-like, and feels-like models within the same prototype. In addition, we learned first-hand how to manage scope and troubleshoot in an interdisciplinary environment.